For those players who prefer to play with a controller, you'll probably experience the most robust change from PC1. The dynamic tuning the team has done makes experience the closest I've ever played on a computer. You feel everything, from the grip of the road as you burn through corners to those moments when you lose control and slide off the track. I do have point out the amazing attention to detail when playing this game with a wheel and peddles. Essentially what that means is that you'll need to slow down and brake through turns, accelerating after the turn, overall, just be cautious or the car will get away from you. If you've played those arcade racers, it's the button (or peddle) you never touch, as in, this game is realistic. In PC2, you'll need to utilize your brake … the left trigger on your controller and the left peddle on your racing wheel setup. You can't take corners at 98 MPH, pull your e-brake and then hit the nitrous to pass your competitors. Let me be clear for you readers who are familiar with games like Forza Horizon 3, Need for Speed or Dirt 4, this is not an arcade racer. Initially, when I blasted off the start line, I was a little worried, but as I settled in, I found myself controlling that beast like Daenerys Targaryen riding on the back of one of her dragons. My first test with the game was picking a Lamborghini, simply because I knew that car would be a lot more difficult to handle due to the massive amount of horsepower. Anyone who played PC1 will remember the over-sensitive and twitchy controls, but those days are gone with PC2. Both have options to fine tune their performance, but it's the coding within the game that really is a big improvement. The developers have really paid attention to what fans wanted, so with PC2 they re-worked the handling mechanics, regardless if you prefer a racing wheel or a controller. Slightly Mad Studios have really set the bar with PC2 and with games like GT Sport and Forza Motorsport 7 on the way, they had no choice but to go all in and luckily for them, their hard work paid off. With Project Cars 2, developer Slightly Mad Studios took all the criticism and suggestions from their first game and gave racing fans the "Empire Strikes Back" of racing games. So what can a racing game developer do to make their game stand out? Add the most cars? Have the largest selection of tracks? Improved weather effects? Sure, all of these things add up to making a good game, a great game. Those are things developers of other games, like Uncharted, Gears of War or Overwatch, can get away with while racing game developers are saddled with the expectations of realism. It doesn't leave a lot of room for style or interpretation. When talented studios all use the latest hardware and have to make a car like, say a Lamborghini Aventador look real, they are all held to the same standard, make a 1:1 replica. Whether it's Gran Turismo, Forza Motorsport or in this case, Project Cars 2 (PC2), you can only make a car look so realistic. That statement rings even truer when referring to racing simulation games. When it comes to racing games on current hardware, it's becoming more and more difficult for developers to really differentiate themselves from one another, at least when it comes to visual fidelity.
Project cars 2 pc preview Pc#
Platform: PC (reviewed), Xbox One, PlayStation 4